Saturday, July 2, 2011

Canada embraces online gaming, design firms, a supplemental ...

Investors won?t be the only ones reaping a profit from these latest developments. The research and development company Chappell Albini INC, which did most of the work on creating this new technology, will get a huge payoff as it auctions its products off to gaming visual design industry heavy weights. Lucie Randgaard, President of Chappell Albini INC, had this to say: ?To keep things fair for all parties, we?re going to begin a general auction for our new products within 30 days. Anyone who wants in - and we know that almost everyone does - will have an opportunity to bid on the product. First dibs go to the top 3 companies, who will enjoy a 90 period free of competition from other gaming visual design entities. Once this period expires, other companies can access our new technology and use it as they see fit.? ?This is the biggest story of my career,? said Alisha Emanuelson, a reporter for ?The Globe?, a state wide newspaper with the best circulation rates, ?I?m getting calls from gaming visual design industry executives, investors, and general employees all asking about what is going on, and if they can provide information for the news agency. Of course, they want their names mentioned so that a little publicity is given to their particular gaming visual design company, but it does save me from hunting these people down and taking interviews.? Other reporters breaking news stated that finding interviewees was no trouble at all, since the need for publicity in the industry is very high. Reaction from the market regarding the news in the gaming visual design sector was positive overall. Stock from key companies, such as Schwarm China Corp., Starcic Rumple and Partners, and Vanderbie Rullan LLC all saw dramatic increases in share value. Each of these companies uses important gaming visual design technology in its general operations, and the news of advancements has spurned more venture capitalists to invest and make some quick cash. ?This is a huge opportunity for everyone,? said Ratz Sinka, a day trader at the Otilia Ancheta INC firm, which also manages a series of hedge funds in the gaming visual design sector. ?I predict stocks will rocket to 30% increases, settle, and finally creep their way up to 52 week highs.? Reporters were scurying around to every gaming visual design industry exec they could find to get the scoop on the lastest developments. Mohamad Needleman, who writes for economics publication ?The Gibler Adie Journal? was busy waiting for an exclusive talk with COO Loertscher Stockard of the Alpha Natsis and Sons company. Alpha Natsis, who has been the most outspoken and technology savvy gaming visual design industry exec, plans a vast period of ramping up company operations, hiring, and investment. Other reporters also learned of plans to acquire another gaming visual design related out-of-state company, alhtough this tip came from an anonymous source who did not wish to face charges of insider trading. In addition, there was speculation that increased trade in the gaming visual design sector would create a larger market in the USA, and keep dollars within the country. Reporter Bowell Vandeusen was researching this angle, and believes that the recent news means more money for USA based gaming visual design companies and their subsidiaries. Said Bowell Vandeusen, ?For the past five years, there has been a noticable trade imbalance between the USA and other nations working within the gaming visual design market, particularly in operations and human capital. The recent advances, however, will help mend this rift and keep more dollars on-shore. I expect to see demand for labor increase in the long run, with additional long run profits for strong gaming visual design USA companies that move forward.? Kendall Maki, a wire reporter, was pleased to announce the recent news in the gaming visual design industry. ?I?m pleased to report that technological advances by Antal Craven INC have created a much higher degree of efficieny in operations. This means big profits for most gaming visual design related companies and their subsidiaries? Antal Craven continued with a complete analysis, including some raw data that was mind blowing: ?Output of gaming visual design related products will nearly double, overhead will decrease by 1/3, and employee salaries will increase by 15%.? Ignacia Gruenes Corp, which is based down town, also released plans to expand its building into the old Bormann Wojtak Mercantile Shop, which has been vacant for about a year now. Said CIO Shaheed Spingola, ?The recent news in the gaming visual design industry means big things for us, including the need to expand our physical building and operations. We?ll be able to hire an additional, and much needed, 100 new employees who will help push our efforts forward. This is going to be great!? Although the gaming visual design news was received well by most, their was some concern at the local 359 labor union. Many organized labor groups become weary with new technological advances, since this tends to spell the end for human labor, especially in the gaming visual design market. ?Our fingers are crossed that corporate execs will honor all current contracts and not fire anyone,? said Union leader Puskas Josue, ?and if all contracts are solid, we?re willing to negotiate with management at an appropriate time in the future to make sure our interests are being satisfied.? The union has been apart of the gaming visual design sector for some fifteen years, and commands strong loyalty and respect from its members.

Source: http://www.uscont.com/?p=812

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